Almost six years after having met him, we’ll have to say goodbye to Clementine. The central character of Telltale’s The Walking Dead begins a last adventure in four episodes, the first chapter of which opened and closed before us in two hours at once familiar and surprising.
It is customary to say that if we played a Telltale, we made them all. Easy but yet real, which concerns the whole of the titles that followed The Walking Dead. Even though the stakes, atmospheres and aesthetics vary, with varying degrees of success, most players are aware of the breathlessness of an unchanged formula for too long – and do not even talk about the engine. The Californian studio chose the last season of its flagship series, the one that made it into the big leagues a beautiful but tearful day of November 2012, to try new things.
School is over
Years have passed since the New Frontier. Clem is now a young woman. Alvin Junior, a little boy. Together, they survived this world filled with zombies and humans, sometimes much more monstrous. She passed on to him most of his experience. But today, after discovering a disused station potentially full of food, things will change. One can take all the precautions, a well-hidden explosive trap is enough to blow everything in the air and to attract the walkers of the corner. After trying to escape, it is the car accident, as in the beginning of the first season. A barrel leaves her groggy, as she knows that humans have taken away AJ after cleaning the area. Clementine wakes up with a good headache but safely, in the precincts of a school in ruins. Here, there are only children, led by a teenager to the Mullet criminally reprehensible, Marlon. It will be question for our heroine and his protégé to be accepted and, as every time she found a shelter, remain suspicious both outside and inside …
As for AJ and Lee …
It is true that the broad story lines of the episode have little originality – apart from the absence of adults. We arrive somewhere, we mistrust, we make acquaintance, we are tolerated, we laugh, we eat, we enjoy the calm, a bizarre event occurs and the tragedy is set up … After more than fifteen episodes, some pirouettes are seen like the nose in the middle of the face. which does not prevent to appreciate, thanks to a small gallery of well defined characters and, always, choices which make it possible to orient slightly the narrative way to reveal a Clem more or less nostalgic, authoritarian, sure of her , lax…
It is quickly realized that the central element of the season will be the relationship between the wearer of the cap and a kid who clearly does not have the same temperament as it at the same age. How could he, he who grew up in a ruthless world full of walkers, had no time for innocence, must always be on the alert and carry a loaded pistol? Really disarming when he learns certain words, pouting or doing something good, he has some behavioral problems that, coupled with the fact that he sincerely thinks to apply Clem’s methods in critical moments, make one think that transmission will not be easy. Especially after the tasty ending of this episode.
I have the cap that sticks
It’s not just the idea that Clem becomes like Lee for AJ and that we will still have to deal with a multi-faceted human nature that pleases. Raise your arms to the sky and rent the Sun: Telltale has changed things to prevent the whole adventure from being a script to branches made up of choices whose scope is usually unknown at the moment. More beautiful, finer, but still a bit stiff, A new refuge is part of the continuity of the previous season with a staging less static, not hesitating to balance a few shots well felt in moments of tension . We feel the developers more comfortable. So much so that they also allow themselves a little freedom – leaving us for example to find decorative objects for the room of the protagonist.
The camera passed behind the shoulder during the exploration phases gives a greater proximity (Clem also gives clues if you are not going in the direction of an urgent point of interest) and opens to new segments. Crossing the undead does not necessarily lead to a scripted sequence of 30 punitive QTEs. One finds oneself to progress furtively, and depending on whether one is spotted or not, one decides whether or not to zigzail the zombie, according to a method aiming at first to hit the knee (round key or B) to put the head up to a knife that r
The camera passed behind the shoulder during the exploration phases gives a greater proximity (Clem also gives clues if you are not going in the direction of an urgent point of interest) and opens to new segments. Crossing the undead does not necessarily lead to a scripted sequence of 30 punitive QTEs. One finds oneself to progress furtively, and depending on whether one is spotted or not, one decides whether or not to zigzail the zombie, according to a method aiming at first to hit the knee (round key or B) to put the head up to a knife that fits as in butter (X or A). Or even using a trap. Just watch his back. We are far from the flexibility of The Last of Us, but we will highlight this little effort, welcome, unexpected, which helps to forget the absence of real difficulty and interactions requiring the judge.
Last word, all the same, before returning the antenna, concerning the location. In addition to being subtitled in French, this chapter inaugurates dubbing in our beautiful language of world champion. If nothing is worth the V.O. because the interpretation there is excellent and that it agrees better at the level synchro labial, know that nobody will bleed ears while playing with the French voices, rather convincing on the whole.